Hand & Foot Terms Glossary — Every Term Explained

The Hand & Foot table terms you will hear most, with short explanations.

Hand
The first pile of 11 cards dealt to you, played face up in your turn.
Foot
Your second pile of 11 cards, kept face down and played only after your hand is used up.
Meld
Three to seven cards of the same natural rank laid face up on the table by a partnership.
Book
A completed meld of exactly seven cards, squared up so its type shows (red card = clean, black = dirty, joker = wild).
Clean (natural) book
A seven-card book with no wild cards — worth 500 points.
Dirty book
A seven-card book containing one or more wild cards — worth 300 points.
Wild book
A book made only of twos and jokers — worth 1,500 points.
Wild card
Twos and jokers; they substitute for any natural card (at most half as many wilds as naturals in a meld).
Red three
♥3 or ♦3 — a bonus card laid out at once (+100 if the team melded, −100 if not).
Black three
♠3 or ♣3 — a stop card; discarding it blocks the next player from taking the pile.
Taking the pile
Buying the top seven cards of the discard pile by immediately melding its top card with two matching naturals from your hand.
Minimum meld
The point total a team's first meld of a deal must reach: 50, 90, 120 or 150 by round.
Picking up the foot
Turning your face-down foot into your playing hand after emptying your hand.
Going out
Playing every card from your foot once your team has a clean book, a dirty book and a partner in their foot — +100.
Stock
The face-down draw pile; when it runs out, the deal ends.

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